
The whole premise of breaking it just to make a whole game plot out if it sounds more silly the more I think about it. It also gives them an opportunity to stop powering the gods leaving them out of the new Wheel, if the kith don't want to continue serving them after learning the truth about their creation. It's a test for the kith- they're meant to find a solution to the Wheel's destruction, and in the process they'll grow beyond the need for the gods.

So souls moving through adra into Eora's depths to reincarnate is a thing done by Engwithans too? I think somebody needed to think on this some more before retconing the **** out of everything.įixing the Wheel is actually the core of Eothas's plan. Also, adra veins are definitely a natural phenomenon, unless devs decide later to retcon those too. But while we don't have any proof of having a soul, souls in Eora are a fact. I think what the devs wanted to do with this is give an option for the kith to live like we do in the real world - we die, that's it (unless you believe in Hinduism and reincarnations). Kith lived for untold generations before Engwithans invented the gods and nobody died out then - tens of thousands years old migration of the elves and kith, bustling empires, no mention of any decline. This effectively turns them from a finite resource into a nearly infinite one. The Wheel allows for used souls to be recycled, draining a little bit for the gods in the process. This would also imply that even births were finite before the Wheel- eventually, there would be no new souls to be born, and kith would simply die out. You'd be born once, die, and move into the Beyond, where you'd remain for eternity- much like we heard would happen if the Wheel is destroyed.

If the reincarnation cycle was created by the Engwithans, then there were no souls being reborn. I don't remember if it explained exactly how things worked before the Wheel, but here's how I understood it:
